Communication Design

Brandi Witek

Graduation

2026

Skills
  • Multimedia Graphic Design
  • Communication Design
Employment Badge

VOTEMAXXING

VOTEMAXXING

This project’s goal was to create a non-partisan campaign to increase the political participation of first time voters by educating them on the power of their vote. This project was taken from the #WHYVOTE competition that my school’s department chose to participate in. This competition’s aim was to get young people’s attention and interested in the idea of voting through creativity.

DCFC- #We're All Proud Here

DCFC- #We're All Proud Here

This project combines the spirit of Hamtramck with the powerful theme of unity, love, and mentorship. The goal here was to create a campaign for the Detroit City Football Club, that focused on the lgbtq+ community in the area and the ways fans express their pride at the games, using the games as a safe space. Through loud chants, fun colors, waving pride flags in the stands, it's truly a heartwarming experience showcased through a series of social media posts and a motion video.

Mythical Taxidermy Branding

Mythical Taxidermy Branding

826 is a quirky non-profit tutoring and writing center dedicated to help students ages 6-18. The core of this organization focuses on building ELA youth skills, however, these centers each have a shop at the front which sells wacky, silly, and simply unusual goods.  This project invited me to create a fictious 826 store that would be located in Cheyenne, Wyoming. The city has a rich history involving gunslingers, gold, furtrappers, train tracks, and even some local cryptids...

Complimentary Posters

Complimentary Posters

This project’s goal was to create a poster set that compliment and interact with each other. There were several pairs of contrasting words/concepts that could be used as a means of understanding what story would be best to tell in this set, derived from the Object Study project. Some of these ideas included female vs male perspective, artificial vs natural and past vs present. I ultimately ended up with the theme of nature vs nurture, an argument I felt passionate to design towards.

Ice King Playing Cards

Ice King Playing Cards

This project involved the creation of 12 unique playing cards that focused on one specific figure of our choosing. This figure did not have to be a real person, but it did have to be someone able to fit into an archetype that could be researched and thus thought about in new and thoughtful ways. I chose the villainous Ice King from the animated series Adventure Time, where Ice King is portrayed in the show as always up to no good, but my research offered a new perspective on him that emphasized humanity, love, loneliness, and hope. These cards had to work together as a set, involving cohesive typography, image strategies, color stories, and overall layout. Each card is based off an unusal analogy, such as, what vegetable would this person be and why?) This project’s final outcome revealed the interesting and insightful ways someone can be represented through comparison to the bizarre.