
Okami, the Slumbering Blade
Okami, the Slumbering Blade

Okami, the Slumbering Blade, has served as the main part of my thesis as a senior. Starting out as a flat, 2D concept that I designed in my free time, it has since been brought through the entire game design pipeline. It has required knowledge in typology optimization, rigging, PBR texture workflows, lighting/rendering, and visual effects.



