
7 Sins StraightSword
7 Sins StraightSword

Weapon and concept of my own design. Inspired by the moonlight greatswords of the \"soulsborne\" series. Using maya, zbrush, substance painter, and ending in unreal.





Weapon and concept of my own design. Inspired by the moonlight greatswords of the \"soulsborne\" series. Using maya, zbrush, substance painter, and ending in unreal.
Did a small modular kit and used it as an excuse to dive into substance designer and learn new things. Used all the knowledge to make this short hallway full of textures (mostly) made in substance designer. Rendered in Unreal.
Been slowly working on a board game, with bases done for improvement. Lots of time spent playtesting and exploring elements of game design.