Tomorrow, and Tomorrow, and Tomorrow
Tomorrow, and Tomorrow, and Tomorrow
This collection was created for Gabrielle Zevin's novel Tomorrrow, and Tomorrow, and Tomorrow. The story follows two video game designers and how they collaborate both professional and personally. The goal of this project was to capture the digital/online setting of the book through colors reminiscent of blue light and digital motifs (like pixels), while also appealing to its target audience: Millenials who grew up in the early digital age.