Game Design

Gini Lawlis

Graduation

2024

Skills
  • 3D Art
  • 3D Modeling
  • Environment Art
Employment Badge

Sci-Fi Room and Hallway

Sci-Fi Room and Hallway

This is my science fiction bedroom of an AI teen who desperately wants to become human. Everything is my original concept and my own models. I was heavily inspired by Ex Machina, Blade Runner, Tron, Ready Player One, Star Wars, Ghost in the Shell, Akira, Metropolis, The Matrix, and many more. This is possibly the biggest project I have worked on in terms of hours and I love how it turned out. I used Zbrush, Maya, Substance 3D Painter, and Unreal Engine 5 to create this piece. Background music - freesound.org by LogicMoon https://freesound.org/people/LogicMoon/sounds/655543/

Fished

Fished

This is a mini-environment I did in about 1 week. I completed everything from the modeling, and uving, to texturing and rendering within this time frame along with coming up with the story behind the piece. This project involved incorporating two random pieces of media into a new and original story. I was given the song Lovefool by The Cardigans and a picture of bubbles. I created this environment using Zbrush, Maya, Substance 3D Painter, and Unreal Engine 5.

Ancient Frog Cave Temple Ruins

Ancient Frog Cave Temple Ruins

Ancient Frog Cave Temple Ruins - I originally sketched out this concept with pencil and paper and then turned in into a 3D environment in Unreal 5. I modeling pieces such as the frog statue, the lily pad stepping stones, and the glowing lily lights and combined Megascans assets along. I am very happy with how it turned out! Background music - freesound.org by blackatomproductions https://freesound.org/people/blackatomproductions/sounds/565143/

Spooky Stylized Diorama

Spooky Stylized Diorama

This is an environment I concepted and made for around Halloween time. This piece is inspired by my favorite artist Tim Burton. I used Maya to blockout the main shapes, then Zbrush to add detail, baked, and did hand painted textures in substance, animated back in Maya, arranged, organized and lit the environment in Unreal Engine 5, rendered the images, cleaned them up in Photoshop, and compiled a video in PremierePro. Background music by DylanTheFish at Freesound.org https://freesound.org/people/DylanTheFish/sounds/482960/