Hockey Diorama
Hockey Diorama
A small-scale hockey diorama environment created with a full real-time workflow. Assets were modeled in Maya, textured in Substance 3D Painter, and assembled and lit in Unreal Engine.
A small-scale hockey diorama environment created with a full real-time workflow. Assets were modeled in Maya, textured in Substance 3D Painter, and assembled and lit in Unreal Engine.
A real-time recreation of the Water Works Park floral clock in Unreal Engine. The project focuses on foliage work, lighting, and composition. Getting the flowers to sit convincingly on the vertical face of the clock was the main challenge, which required adjusting how the instances were projected and aligned to the surface.
Fred started as a modeling exercise and turned into a full real-time character pipeline. I modeled the asset in Maya, textured it in Substance Painter, and handled lighting and rendering in Unreal Engine. The final shots were captured using Unreal’s VCam to experiment with framing and camera movement directly in-engine.