Graduation

2026

Skills
  • Character Animation
  • 3D Art
  • 3D Modeling
Employment Badge

Masks of Life and Death

Masks of Life and Death

A Unity Game I did by myself for my junior project about a vampire plague doctor and the ghost of his friend who he betrayed. I spent the year creating my 3D assets and environment, implementing and lighting it in Unity, 2D animating every character sprite that exists in the world, and programming it in C#. I hope to one day make a full release of this game as an indie passion project.

Necromancy Simulator

Necromancy Simulator

A small game where you play as a necromancer and make music by smacking enchanted human organs in an attempt to bring back life to them. This was made in Unity for Game Concepts and Tech using entirely my own assets. I animated and programmed everything seen in this.

Metamorphosis

Metamorphosis

Group project from Animation Production 2024. I animated the shots with the girl looking into the chalice (0:09-0:12), the shot where she falls to the floor and the actual transformation where she is squirms on the ground and transforms (0:33 - 0:41). I also drew the illustrations for the stain glass windows.

Scott Animation

Scott Animation

A 3D animation I did using a 3D character I designed, modeled, re-topologized, rigged using Advanced Skeleton, and manually skin painted. I plan to continue to use him and his rig as part of my senior thesis film.

Ellie Character Rig

Ellie Character Rig

A character I modeled, re-topologized, and rigged manually using Maya parent constraints, node editor, and occasional Python script. She has IKs and FK switches on an floating arrow control, a spherical hand control that makes complex finger movements simple, a sphere control for easy foot roll animation, and a skirt that uses a ribbon to follow the leg movements. Skinned manually by me.