Game Design

Allison Fijalkowski

Graduation

2023

Skills
  • 3D Art
  • 3D Modeling
  • Environment Art
Employment Badge

Boostercaster Guitar

Boostercaster Guitar

Model to reference of the boostercaster guitar. Majority of the model was made made in Maya with the exception of the leather being sculpted in Zbrush. After modeling, I textured in Substance Painter. Lighting and rendering in Maya using Arnold. Ended the project with compositing in Nuke.

Tickets Please!

Tickets Please!

Tickets Please! is the first part to my senior thesis where I decided to create my idea of what a futuristic cityscape could look like. I pulled inspiration from art deco and steampunk for majority of the design. All modeling was done in Maya. Textured in Substance Painter. Lighting and rendering in Maya using Arnold. Final compositing done in Nuke.

Sky House

Based on concept art by Hamish Frater. Modeled and animated in Maya with textures made using Substance Painter. Final compositing done in Nuke.

Ale Barrel

Barrel is based on a set of concepts from God of War Ragnarök by Ryan Phair. Goal for this was to create my own interpretation of the concept that would be a game ready hero prop. Modeling was done in Maya with sculpting in Zbrush for the high poly. Textured using Substance Painter and rendered in Unreal Engine 5.

Tank Dispenser

Tank Dispenser

Model made from concept art by Sheng Lam for the game Star Citizen. Model made in Maya and textured in Substance Painter. Lighting and rendering in Unreal Engine 5.