
CROWN OF RUIN-(Part One)
CROWN OF RUIN-(Part One)

Here is the work CROWN OF RUIN (First One). This is an evil dungeon concept portfolio. My inspiration comes from Diablo and Path of Exile. I referenced many Aztec elements.









Here is the work CROWN OF RUIN (First One). This is an evil dungeon concept portfolio. My inspiration comes from Diablo and Path of Exile. I referenced many Aztec elements.
Boiler Room. Inspired by the ForstPunk. Final for Architecture2 with Scott Zenteno.
It is an animation environment inspired by Tekkonkinkreet.
The lost of the factory- my personal project to test new workflow. Made with blender and Photoshop.
Ziggurat. Inspired by Sumerian Architecture. Architecture 1 with Rai Rihal.
This project represents a bold fusion of Brutalist aesthetics and futuristic elements, drawing inspiration from the raw power of Brutalism, the dynamism of the Futurist movement, and the structured complexity of mechanical design.
Abandoned Warehouse. My personal environment project. Made with Blender and Photoshop. Some of the assets from Bridge. It was inspired by The Last of Us.
some of the concepts I did in Blender class.
Train Station, My personal project tries to practice the sunset atmosphere. I did a couple of Kitbash.
This piece was inspired by Dylan Cole’s composition, focusing on creating atmosphere and natural elements.
This piece is the exercise I completed in my Viscom4 class.
This piece is the exercise I completed in my Viscom4 class.
My tech priest engineer design is based on the game Warhammer.