
Designer Research
Designer Research

The Designer Research project was to get me, as a young designer, to realize that art and design are simply a by-product of our culture by nature. Design is informed by the public’s personal taste in aesthetics, technological shifts in innovation, and the functions of the needs of a community. Design is impacted by the values of the era and region. Giving design context gives it a backstory and no longer is it just an object or artifact without meaning or purpose. Design has reason. Through research, outlining, writing, and designing, we were to produce our own designs through print, motion, or user experience or interface design to educate ourselves on our designer of choice. We had to discover why our chosen designer’s work is relevant. I chose British typographer and graphic designer, Jonathan Banb My most difficult obstacle with this project was developing a grid and layout that honored my chosen designer’s work in a way that did not copy it. I overcame this by learning from my past mistakes. So, I iterated. And iterated. And iterated. From my obscene amount of sketches, I was able to arrive at a result that I was proud of. Taking inspiration from my designer and his willingness to take risks, I pushed my boundaries with unusually drastic margins. I was invested in learning about my designer as well as his work and to prove it, I put my heart and soul into designing my book.





