Entertainment Arts

Saskia Schuemann

Graduation

2025

Skills
  • 3D Modeling
  • Environment Art
  • Game Artist/Design/Development
Employment Badge

Abandoned Bus Stop

Abandoned Bus Stop

I made my first photorealistic environment, and through this process, I learned new techniques and skills, such as trim sheets, and tiling textures to make a modular environment. Model made in Maya and textured in Substance Painter. Lighting and rendering in Unreal Engine 5.

Stylized Junkyard

Stylized Junkyard

I decided to create my idea of a stylized junkyard theme using an environmental diorama. Model made in Maya and textured in Substance Painter. Lighting and rendering in Unreal Engine 5.

Elsewhere

For this project, I wanted to create a stylized environment from scratch. I studied how to create, from unreal engine, with the landscape tool, wind, a trim sheet, a tree, the sky dome, foliage, materials, etc. The model was made in Maya and textured in Substance Painter—lighting and rendering in Unreal Engine 5.

Stylized Moss Sea Arch

Stylized Moss Sea Arch

I made a Stylized Moss Sea Arch asset for a self-arttest. I got inspiration from referencing actual sea arches. Model made in Maya and textured in Substance Painter. Lighting and Rendering in Unreal 5.