Quinn K. Bilson



  • 3D Art
  • 3D Modeling
  • Game Design
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Bloody Bathroom

Bloody Bathroom

A fully game ready environment, Bloody Bathroom was modeled in Maya and ZBrush, textured in Substance Painter and rendered in Unreal Engine 5. For this piece I wanted to work on my storytelling which I felt had been lacking in previous pieces. And what better story to tell then a horror! I wanted to make it look like something bad had obviously happened here, with blood splatters and grimy surfaces. I added some intrigue with the well-kept plant on the window; who was taking care of it in such a horrific environment?